To make the simple GTL-type in-car Motec work in Evo, do the following: Unfortunately, the game has to be restarted in order to see any changes to the needle positions. In this case, add 360 to the angle value, see the above examples.Īdjust the needle scaling and coordinates until your satisfied with the results. Note that in Evo, zero degrees is at 12 o'clock! Most of the time, the dial range will continue clockwise over the 0 degree position. The second four lines define the range of the dial values and their corresponding polar coordinates. These coordinates can be used as a starting point. Here is a list of the approximate center coordinates of the seven dials that are visible in dial_bkg.tga: The first pair of numbers are the coordinates of the needle rotation point, the second pair is the scale factor of the needle in X- and Y-direction, i.e. The first four lines define where the needle is positioned using the pixel coordinates of dial_bkg.tga. car file and edit the dial definition section, for example:
#OPEN AS MODEL 3DSIMED HOW TO#
A more detailed tutorial on how to do UV mapping is available at the zmodeler home page.Īnd open the file with a hex editor ( I use HxD) Select the material definition of cockpit_dial and press Ctrl-C to copy the data to the clipboard. gmt (this step is necessary because zmodeler2 exports to rF.
gmt, import into 3DSimEd, export as GTR2.
Make notes where you placed the individual dials, we need the coordinates later.
Be sure to remap on the proper side of the mesh, otherwise all dials will rotate counter-clockwise.